On this map, I had the chance to model part of the architectural kit (some towers, the bridges, the flags and smaller assets like foliage). I’ve also made level art in some of the areas you can see here, placing architectural pieces, rocks and decorative assets.
It was a real pleasure to work on this project with very talented people. Everything here was a team effort!
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Art Director: Pascal Barret
Concept Artist: Mathieu Boyer
Lead Environment Artist: Brice Besson
TD Rendering / Lighting: Frederic Cros
Technical Artist: Kevin Babin “Khael”
Environment Artists: Corentin Schwedt, Thomas Chevenne and François Dumoulin
Level Designers: Fabien Delpech and Antoine Marquès
https://www.artstation.com/frozz_tiz
https://www.artstation.com/athoms
https://www.artstation.com/bubar
https://www.artstation.com/bricebesson1
https://www.artstation.com/mathieuboyer
https://www.artstation.com/khael
Dragons were made and animated by the character and animation teams!
Concept artist: Pierre Mareschal
Character artists: Lucas Gallo, Alexandra Becker, Alice Nasica, Maëlys Faget, Carmen Guhenneux, Charles-Antoine Lerein
Rig: Adrien Gilles
Asset Integrator: Lucas Peter
Animators: Hugues Couraud and Georges Riet
Alchemist Pictures
Congrats and thanks to all the team!